Upon their return to Waterdeep, my heroes were given another few days of downtime as Silverhand called the Council back to the city for their next meeting. This served the double purpose of allowing me to ensure the Cult of the Dragon could have time enough to shift into position for their counterattack.
In the last few posts, I’ve been alluding to this contingency. This plan I’ve had in place to ensure the Masks of the Dragon would fall back into the hands of the cult to allow for our eventual battle with Tiamat. With the Black and Green masks in the vault beneath the Temple of Bahamut, things must seem quite squared away.
During the second meeting of the Council of Waterdeep, our heroes reported their success and failure in obtaining these masks, and the councilors breathed a sigh of relief, knowing that two of these artifacts were locked away. Time would be on the side of the world in opposing the Cult of the Dragon, and eventually they would break with their plot foiled.
Then, the Draakenhorn sounded.
One piece of the lore in the Forgotten Realms is Ahgharion’s Dragonward. Waterdeep is protected from dragon attacks by a permanent magical ward that requires the blessing of the staff’s wielder to overcome. In our reworking of the module, the Draakenhorn shattered this ward, and allowed the cult to strike.
The Raid on Waterdeep
In an instant, five disparate dragons strafed the city, razing city blocks with their breath alone. Simultaneously, a Sending spell reported to Lady Silverhand that the Temple of Bahamut was under attack. However, the Council had a more immediate concern, as they too were targeted by this attack.
With our heroes in the middle of the room, a traitorous nobleman opened the way for the cult to attack the councilors. Here, we had a wave-based encounter which had the primary tension of the party needing to defend the council members from the cult’s attentions. Each round, we rolled to determine who the cultists were primarily trying to kill, and the party had until the end of the round to try and prevent a councilor’s maiming (or worse). I added a new section to the Scorecard for the failure state of this encounter: if any council member suffered the cult’s attentions, it would’ve been a major hit to their approval of the party. My players, bonafide gamers that they are, conquered this encounter with no councilors suffering a wound.
In the aftermath, my party needed to make a difficult decision, one of pragmatism versus heroism. Dragons continued strafing the city’s districts, killing hundreds of people every moment. Alternatively, the cult’s leadership was attacking the Platinum Vault to reclaim the Masks of the Dragon. My party debated the options for a handful of minutes, as their allies continued to weigh-in on both sides of the issue. I also made it clear that whatever the party decided, there would be someone sent to address the other danger. Cyanwrath would led a team to oppose the dragons should our heroes choose otherwise; Brok would lead Harpers to the vault to try and stop the cult if they choose to fight the dragons.
In the end, our party’s sorcerer couldn’t abide leaving the people of Waterdeep to the danger of the dragon attacks without their intervention.
So, with Cyanwrath at their side, they ventured out into the city and fought some dragons. We had escalating battles here; the party fought one young dragon, then two young dragons, and then they fought one of the twin adult dragons from the Mere of Dead Men, with a timer on when the other would intervene if they did not vanquish him in time. I once again employed my Heroic Vignettes mechanic here in between the first and second fights (with the ambush in the council room, this was two fights on either side of the vignettes). They triumphed in all these encounters, and the raid on Waterdeep came to its end.
Resuming the Second Council Meeting
A Sending spell reached our party to ask them to return to the council chambers once they were able. Our heroes worked to rescue people in danger for some more time, and eventually, with the dragons defeated, they saw the people of Waterdeep rally to one another’s aid, and they returned to the council. On entry, they saw Brok with a grievous wound being tended to in the entry hall, and he rasped out an apology as they checked on him.
My party of course deduced early on that without their intervention, the masks would be lost. The council confirmed that consequence at their return. With that, the council felt a confrontation at the Well of Dragons would prove inevitable, though Silverhand wasn’t ready to surrender the opportunity to forestall the apocalypse just yet. With the capture of Skyreach Castle, the cult would surely still need to amass some other fortune for their ritual. A chance to steal another mask may yet present itself.
Possessing a mask would prove impossible without the Dragonward, however. And the Dragonward would be a fool’s construction so long as the cult retained the Draakenhorn. Marshal Ulder Ravengard felt they still needed to prepare for the cult’s dragon allies in the event that the battle would come to pass, and thus our party had their two objectives: venture to Oyaviggaton to capture the Draakenhorn, and entreat with the metallic dragons at the Platinum Dragonmoot to oppose the cult’s chromatic dragons.
Hopefully, they’d have time enough to pursue these ends, before Tiamat could be brought into the world …
Bleak start to the year, huh? Hopefully this can serve as something of a refuge to the news flying around these days. As always, thank you for reading. Good luck out there, heroes.










