Tag: writing

  • RPGs: Introducing Your Villain

    RPGs: Introducing Your Villain

    Villains are integral to any great narrative. Whether they stand atop a battlefield and glare at your players, or they threaten them directly for a slight imposed, or if they are nothing more than a whisper on the lips of their soldiers in their final moments, your villain matters. But they need to do more than strike an imposing figure – if your characters never meet the villain, why would they care about him? Why would the heroes throw themselves into danger to stand between them and their goals? Why would their name ever pass the player’s lips with a hint of trepidation?

    There’s a delicate balance to strike, however. You could have the villain show up, blade (or spellbook) in hand and have him thrash your players in a deadly encounter with the intention being your characters performing a narrow escape – but that’s … risky. Playing through a no-win scenario (or a scenario with an unclear victory objective) often leaves a bad taste in players’ mouths. Once you let them know that the villain has hitpoints, they’ll think they can kill him. And what if the fight goes poorly? How many characters will they lose in the attempt?

    Or, even worse, what if they succeed? What if your villain who you’ve spent weeks preparing, whose plans will be the focus of the next several months of sessions, dies at their hands? What if they become the big damn heroes, the ones they’ve been working to become due to a turn of the dice?

    But your villain must do something. There must be stakes. In most stories, the heroes need to lose before they can win, but there must be a way for the players to accomplish some kind of victory; otherwise, it won’t incite fear against your villain, but frustration against the whoever’s behind the screen.

    So, what do we do? How can we pull off something this delicate?

    Defining the Stakes

    Number one: clearly define a path to success. If they can’t win in a fight, make it clear from the beginning – cause something that makes it clear they need to flee. Give them villagers to rescue and mooks to fight, don’t throw the villain and his lieutenants at the party. Two, don’t force the villain onto your players. Not yet. Have his stats ready but leave the decision to roll initiative to the players this time. The heroes aren’t even on your villain’s radar yet. Three, take something away from the players – now, I don’t mean steal their magic items or their armor; in fact, don’t try to take anything that has to do with playing their character away. Put a mentor or other NPC that the players have come to trust and love in mortal danger.

    As I mentioned in my Beginning the Adventure blog, I like to leave the first few levels of my games very open-ended. I lay seeds all around with various enemies and storylines to pursue, then either pick one the players have become invested in, or one that I’ve wanted to flesh out.

    In the game that went on to inspire Ebonskar, I focused on using hobgoblins. The eponymous general approached the game’s starting town, a fixture of the campaign for six or so weeks of play full of fun and loved characters, and he set the town to the torch. The characters woke in the early hours of the night to the scent of smoke and bright flames licking the buildings all around the home they’d come to know. People were screaming, the heat was oppressive, and hobgoblin soldiers (several types of which they had encountered in the early stages of the game) patrolling the streets with bloodied weapons in hand.

    This scenario met all my earlier criteria. The objective was immediately clear – one, save as many people as they can and escape the town before it’s death throes take them with it. Two, the general never even acknowledged the party until the end of the event, and by then there was a street covered in burning debris between them and him. Three, the town they’d spent most of the campaign with was reduced to ash, and only the NPCs they managed to save survived.

    When morning came and the villagers looked out at the burnt-out husk that had once been their home, the characters had a villain they hated, and they had become heroes to all they had saved. And as they learned what the hobgoblin general was after, they did all they could to stand in his way.

    The Visage of Villainy

    Another thing to consider is your villain’s appearance. Your players will assume a dozen things from that first glance they get of their foe – what kind of capabilities they might have, the way they might fight, perhaps even some guesses at the kind of things they value or idolize.

    From that first look at Ebonskar across the burning field, they saw him bedecked in black plate armor, they saw that nearly featureless ivory mask with its painted lines, and they saw his greatsword, sheathed on his back with no shield in sight. They knew immediately he was an in-your-face swordsman, aggressive and determined to strike his foes down. They’d learned a lot about the usual hobgoblin statblock, which meant the hints were there for how that might be emphasized for a soldier of his station.

    If your villain is a more subdued flavor of evil, present the places that disguised devilishness shines through. In my current campaign, an early-game villain was a zealot that had co-opted a benevolent deity’s doctrine for hateful and destructive motives. She looked disdainfully on the nonhuman members of the party – and the players were ecstatic when they finally had the chance to strike her down before she could accomplish her goals.

    This is your excuse to steal the spotlight for your villain. The players will have their moments, and they will be all the sweeter with a clear picture in their minds of their foremost opposition. Portraying a villain my players came to truly despise allowed them to latch on to pursuing their defeat both in-and-out of character. There is something to be careful of with that level of investment, however …

    Portraying Adversaries Vs. Being Adversarial

    As the game master, your role is to control all the bad guys. Sometimes you get to toss in a good guy too, but you’re almost entirely relegated to the forces opposing your heroes. But that doesn’t mean you’re actively working against the party. It’s a collaborative medium, and there’s a delicate balance between challenging the players and battling them.

    It’s something that can creep up on the table – you won’t always notice when it’s happening. A quick as-you-go rule of thumb is to remember that while you are trying to play the bad guys as faithfully as you can, you are at the heart of it all rooting for the players to succeed.

    Now, I allow the dice their seat at the table unshackled. If I were playing at a physical table with my current game, I’d be rolling in the open. But the players can still hear the excitement in my voice when they throw a wrench into the carefully laid plans of my antagonists. I’m always ready for something crazy to happen that I never expected. I’ve even played into some jokey antagonism when they slay one of the big monsters in a battle or lock it down with a loss-of-control effect to communicate how much I enjoyed their maneuvers to accomplish those ends. My players rise to the challenge time and again, as I set them against harder and harder foes week-to-week.

    I will often acknowledge it outside of game when just hanging out with my players, or even allow myself a little slip to say something to the effect of “we’re not out of the woods yet” when the tide is shifting into their favor in a battle. They know I want to see them overcome the deadly opposition I’ve designed, and knowing I’m in their corner while still allowing the dice to have their say allows the relief of every hard fought victory to be something the whole table shares.

    For my next post, I’ll be throwing together some tips to ensure you can construct a truly incredible encounter when it does finally come time to face those villains down. Until then, thanks as always for reading. Good luck out there, heroes.

  • April 2022 Irregular Update

    April 2022 Irregular Update

    It’s been about seven months since my last update post. I do believe these posts will continue to pop up irregularly, but getting at least two major updates out in a year seems like a fair minimum to reach for. So, here’s how it’s been going.

    Where are you on Red Watch 3?

    Some mixed news here. Shortly after revisiting the project, reading through what I’ve written and my outline, I ended up making some major revisions. I caught on to some glaring pacing issues, restructured how I was planning to present the chapters, and ended up with an entire storyline that proved to be too much for the book. I hope not to leave that hook hanging, though. When I’m getting my completed draft into the hands of beta readers, I might work on that plotline as a companion novella – something similar in scale to Thuna, but it likely won’t be included in the book for Red Watch 3 as a collection. I’m still adjusting some stuff, finding out what I need to rewrite in the new draft, and more challenges could end up coming down the pipeline, but I’m making progress.

    It’s undoubtedly the most ambitious thing on my plate. I’m needing to be more considerate of how to keep the plates spinning with all that I set up in the first two Red Watch books and bringing everything forward in a satisfying way. I’m hoping to get a draft in the hands of my beta readers this year. I’m sorry that the wait for this book is proving so long, but I haven’t surrendered. Thank you for your patience, everyone.

    How’s the blog going?

    I’m enjoying it more than I thought I would. Being upfront about just writing about anything I wanted helped me open myself up to it, for sure. I’ve always been a quiet person socially, just felt like I didn’t have much of value to add to most conversations. But, building my own little soapbox on my website worked, since anyone who doesn’t want to hear from me can just … not be here? Easy enough.

    When I was starting the blog, though, my hosting service had a system for comments to be left on each entry and I was sad to see that disappear. I’m interested in some entries serving as a conversation starter, but I’m not trying to cross-post every entry here on every social media site. I never cared for them much – getting me to log onto my Facebook is like pulling teeth, and I use it specifically for book promotion.

    All to say that it’s good. I’m like the pace of getting out two entries a month, and I think I’ll at a minimum manage at least one. I will say most of my ideas right now revolve around D&D, and despite my passion for the hobby I don’t want that to be the blog. I’ve been working to ensure I don’t do too many posts like that back-to-back.

    Anything else?

    I’m planning to run a sale on all three of my books in May. I’ll, naturally, be mostly promoting Ebonskar as my newest book, hoping to get it into more people’s hands. So, if you were waiting for a sale to pick them up for yourself or as a gift, it’s right around the corner. Tell your friends! (If you want to.)

    As a more sore subject however, I decided to make another revision to A Tide of Bones earlier this week. Smaller in scope than what occurred before the release of Legacy, but something I’d been unhappy with for a long time. I’ve changed a lot as a writer and person since I worked on Tide and an early scene in the book wasn’t sitting right with me.

    I’m speaking, of course, about the scene with Lytha and the thieves. In the original version of the scene, there’s an implication of intent that I have now removed. The exchange is explicitly only about the money, now. The story ultimately was not improved by including that implication and in fact, likely worse for it. It’s something I have expressly forbidden from occurring in my tabletop games, and it didn’t sit well with me that it existed as an introductory moment for this character.

    As I understand, the change applies retroactively to the kindle version (unless you have the downloaded version and are offline on the device, perhaps?) but, naturally, old print copies of the text will retain the original scene. I include the mention here as almost a bit of future proofing – for if someone discovers the discrepancy of the scenes and wonders what happened.

    That’s about it.

    Thank you for reading.

  • Adaptation and the Witcher

    Adaptation and the Witcher

    Spoiler Warning: this post contains major spoilers for Sapkowski’s The Last Wish, The Sword of Destiny, and Blood of Elves, with potentially minor spoilers for the rest of the series, and major spoilers for Netflix’s The Witcher seasons 1 and 2.

    Here at the beginning, I want to make it clear that I am in no way an authority on this subject. I am not a professional critic, I am an independent author with three works. I have, however, spent my entire life absorbing stories. From early on in my childhood, my favorite types of videos games were RPGs. I spent more time on the Elder Scrolls IV: Oblivion and Dragon Age: Origins than anyone else I knew in my teenage years. To this day, I find most of my enjoyment in media in the stories that are being told. As much as I love a game like Deep Rock Galactic, it’ll never satiate my need for experiencing a narrative as something like Divinity: Original Sin 2, which I’ve played through about two and a half times since I picked it up last year (and it’s a long game).

    It was through video games I first encountered the world of the witcher. I’d seen praise for the second witcher game online and picked it up to play it myself. I slammed through it twice to see both sides of the major branching storyline and immediately told my brother he should give it a try. I received the third witcher game as a gift one year and it coincided with a week of vacation time I’d taken from work around the holidays. I played it every day for an obscene amount of hours, so entirely did it capture me (and so empty was my schedule at the time). I enjoyed it so much, I ordered the written works and devoured them. At the time, the series’ conclusion The Lady of the Lake wasn’t officially translated, so I waited for its release with excitement.

    When I heard news of Netlfix adapting the books, I had some cautious excitement. When Henry Cavill was announced as Geralt and it became apparent how much of a fan he was of the series, I was elated. And, for me, that first season didn’t disappoint. I was excited to see what they’d do going forward.

    Well. We have a second season now, and it’s … polarizing. That seems like the kindest word. Let’s talk about why.

    Adaptation: Changes Necessary

    When taking a piece of media and translating it to another medium, there has to be some changes. Things that are interesting to read aren’t as grabbing when watched. Tension that exists in a visual medium can be lost when read without expansion or alteration. It’s simple fact.

    But while change can enhance the experience, it can also be destructive.

    In season 1 of the show, there are many minor and major changes to the source material, some of which I find make the stories stronger. For example, the Question of Price short story and its corresponding episode Of Banquets, Bastards, and Burials. In Sapkowski’s short story, Geralt is at the ball at the behest of Queen Calanthe, who wants to procure his services for a task she will provide almost no details of. Geralt is reluctant, to say the least, as he has his own scruples about what he will and won’t do for coin. In the show, Jaskier invites Geralt to the ball, and when his reputation as a witcher becomes known, that’s when Calanthe tries to purchase his services.

    I like this change for a number of reasons. In the short story, it’s clear that Geralt has a reputation, but Calanthe thinks that with enough coin she can buy Geralt out of his morals. In the short story, she’s invited someone to the banquet she cannot be sure of, on a night that will determine the future of her kingdom and her daughter’s life. Geralt being present by coincidence and her attempt to gain his allegiance before Duny arrives, to me, seems like a smarter move for a queen as shrewd and calculating as Calanthe.

    And the end of the episode even has stronger characterization for Geralt. In the show, they maintain the consistency that Geralt has in the short story collections as to his disregard for the concept of destiny. He off-handedly asks for payment in the Law of Surprise at Duny’s insistence and immediately doesn’t want anything to do with it. In the short story, Geralt says that Child-Surprises are required to make witchers and he’s hopeful he’ll get one. I think this moment is monumentally better in the show than the short story.

    Other changes exist in the show I can at least make sense of. There’s a reason behind them I can understand after some thought. Another example from the first season, the timeline shenanigans. The short stories have no clue as to their chronology either, but there is a present-day framing device behind them all. In the show, I can understand their mixed timelines as a vehicle for having the series’ principal actors in nearly every episode. Yen’s backstory is just hints and speculation in the books, and expanding that for the show certainly is a sensible decision, as she’s going to be one of the most important characters. However, I do think the show didn’t need to be so secretive about the timelines. Having the background knowledge I did going into the show I knew immediately what was happening, but I think the confusion for unfamiliar audiences was unnecessary. But, again, I can at least understand why the show made that decision.

    Then there was the changes in the second season.

    Destructive Deviation

    While there are still changes in season two I can fit under the umbrella of “necessary for television,” there are plenty of others I cannot fathom. Most of my complaints stem from a complete departure from a character’s established personality into something entirely different, something so extreme I can’t imagine how they’ll reconcile the changes with the story going forward.

    The biggest offender is, obviously, Yennefer. Yen from the books would never begin to consider the idea of trading Ciri for her magic. Within days of training her at the Temple of Melitele she straight up starts calling her “my daughter.” She loves her unconditionally. In season 1, the show even set this up. Yen regrets trading her ability to have children for magic. She wants to enslave a djinn to undo that loss. Even consistent to the show, Yen considering sacrificing Ciri for magic doesn’t follow, at least not for me.

    This problem extends to someone like Vesemir. In the books, our old grandpa witcher has no desire whatsoever to put any children through the Trial of Grasses to make another witcher. Him considering in the show, however, isn’t entirely without reason. The show’s set up a new kind of monster entering the world through their monoliths, and needing more witchers to fight these new monsters, I could see Vesemir reluctantly trying to make more. But I don’t think he’d do it with Ciri. And, even worse, if Ciri’s blood is the key to making more, why would he let her be the first attempt when it’s very unlikely she will survive because of how deadly the Trial of Grasses is.

    How on earth can Ciri reasonably reconcile with these two? Yen in the books becomes a surrogate mother to her, but how can anyone trust someone who was trying to sacrifice them to an ancient evil for their own gain? I don’t think helping reverse the situation she caused is enough. And once she truly appreciates the danger of the Trial of Grasses, will she accept that Vesemir was so easily swayed by a child’s argument to let her try it?

    Even characters as minor as Eskel or Lambert weren’t spared the brunt of these changes. Eskel’s not a large presence in the books – he helps train Ciri in Blood of Elves, and I don’t think he shows up again. He’s in the games and he’s well-liked. They killed him in the show to elicit a reaction, but they did nothing to actually cultivate any attachment to this character. By all intents and purposes, he’s just another guy with the same name as the character the fans of the games know. He has an entirely different personality. It could’ve been a witcher with no name or a name invented for the show, and nothing would’ve changed. Lambert, in the books and games, is more of a playful prick. In the show, he’s just been a bully to Ciri.

    I feel the need to clarify that I do not fault any of the actors for these occurrences at all. I think they’ve done the best they could with what they’ve received. I don’t like that Yennefer is cursing every seventh word in the second season and using such inspired epithets as “Fire-fucker,” but that’s not the fault of the actors.

    I could go on and on about other changes to characters and plots (just ask my brothers and friends), but it’s more of the same as above. I just want to briefly mention a worry I have for the show going forward.

    Mistaking the Stars Reflected in a Pond for those in the Heavens

    These characters, after this season, are simply not the same as the ones in the books. That’s the full stop. They’ve been changed. It’s not impossible there’s a road to get them back to their book characterization, but that’s not who they are right now.

    The problem I am worried will plague this show’s future is an inability to accept this.

    The future seasons of this show will suffer horrendously if all the resolution for Yennefer’s actions with Voleth Meir and Ciri is a single meaningful conversation and some emotional music. And then they’re as thick as they are in the books? It will feel unearned. It will add negative value to the audience investment. Actions have to have consequences.

    The creators of the show have deviated from the blueprint. If they try to bludgeon their way back on track ignoring what they’ve done, no one will be able to trust the storytelling of this show.

    To borrow a line from Vilgefortz (from the books, as he’s yet to say so in the show), the show’s creative team is mistaking the stars reflected in a pond at night for those in the heavens. I hope only they’ll have the wherewithal to look skyward before the potential of this adaption is rotted out from underneath it.

    Thank you for reading. At the very least, it’s helped me to write this all out. I hope you’ve all had wonderful holidays and a Happy New Year to you.

  • Ebonskar and What’s Next

    Ebonskar and What’s Next

    So! There it is. Ebonskar will be out on November 18th. I’m excited for it to get into your hands and I hope you enjoy it. I believe it’s my best work so far, and I can’t wait to see how everyone else feels about it.

    That just leaves one question, doesn’t it?

    What’s next?

    Well. There’s at least a half dozen people hungry for Red Watch’s third installment. If that’s you, thank you for being patient while I went and did this second thing. Let me say you’ve waited long enough, and to apologize in advance that the wait is going to be a little longer. Red Watch 3 will absolutely be commanding my attention until it’s finished, but it’s not done yet. There’s going to be a bit more time to wait, and I’m going to do what I can to mitigate it as much as I can.

    Following that, I’m not certain yet. My current plan finds Red Watch reaching its end in the fourth book, but I think I’ll want to land on something between the third and fourth. I have two sequels in early stages to follow Ebonskar to make a trilogy. If people are dying to see the follow up there, I could see Tyrant’s Mask 2 as the book following. Otherwise, one of those little ideas I played with earlier this year. It’d be nice to have a standalone available for others to ease in, see if they’re interested in my writing style.

    The blog will proceed as is. I’ll post when I’ve got something I want to say, or an event to inform you about. As with my last post, I’m not going to call out each one on social media, so if you want to get updates for each of the blog entries emailed to you, use the option on the right to subscribe. Emails will only come through when a blog post goes up.

    Thanks for reading; I hope you enjoy Ebonskar!

  • September 2021 Irregular Update

    September 2021 Irregular Update

    A year and three months, nearly to the day. Woof. Alright, let’s get down to it.

    Where the hell have you been?

    Well, home. I’ve been reading, writing, playing video games. I didn’t go out much before coronavirus, so in a practical sense I didn’t see my life change much. Got the vaccine this summer, still don’t go out often. Did see Shang Chi, liked that movie.

    I’ve been home even more than usual, though. The day job I’d held in 2020 went back to working full-time at the office late that same year, but I left that job a few months ago. Spent some solid hours writing since, got some query letters sent out for my unannounced project, put some more time into Red Watch 3, flitted around outlining some other project ideas as they came. Have a couple I might play with in the future.

    My reading tapered off at the start of summer but I picked it back up in force toward the end. Just finished Abercrombie’s The Wisdom of Crowds last week, scarcely set it down. Huge fan of his work, and I wasn’t disappointed with the last installment of the Age of Madness. I caught up on the Gentlemen Bastards from Scott Lynch, having only just picked up the Lies of Locke Lamora last year. Excellent series, looking forward to the Thorn of Emberlain when it comes.

    This is all going somewhere, I promise. Between the two above and a few other authors, I found myself checking blogs and websites, looking for information on further works, engaging beyond them; I enjoyed learning about the people behind them. That wasn’t something I’d done growing up – I never read acknowledgements, didn’t read the meet the author sections. My lack of interest informed a lot of my own resistance to blogging or putting information on myself out there, but, doing it myself now …

    Well, I think I’ll try a different approach, going forward. I won’t guarantee any regular updates. I won’t even guarantee they’ll all be about books or writing. Might just talk D&D or video games – my own interests. A blog for me to just bullshit I guess. Ben Stovall’s BS Blog. That’s a pretty unhelpfully repetitive abbreviation, isn’t it?

    Consider this entry 1.

    What’s the latest on your writing?

    As my now ancient last update mentioned, I looked at pursuing traditional publishing for a bit, the strongest push during spring this year. Had some encouraging potential agents very politely turn me down. I’d expected it, prepared for it, but I’ve always been bad with rejection – it was the main reason I never looked at traditional publishing for A Tide of Bones.

    Between that and a recent video from Lindsay Ellis, I managed to come out of it with something, though. Pursuing traditional publishing was a way for me to seek validation, ultimately. I wanted to feel like I was good enough for it, that my work was worth it. And that would make me a real author!

    But that’s a bunch of garbage, ain’t it? I’m already an author. That even a handful of people – one person – found something meaningful in my work, that’s enough for me. Always would be. When a couple of my friends volunteered as beta readers for my unannounced project, and one found himself so hooked he read it overnight in one sitting? Yeah, alright, I’m doing something right, and even if the market at large wouldn’t be receptive to my work, if a handful of people are, isn’t that what self-publishing is for?

    Not to mention the control. I like a certain kind of cover, I like being the final arbiter on that decision. I like being the one who makes the call on what should or shouldn’t be cut. I enjoy the independence of it.

    All this to say that I’m going to be going forward with my unannounced project and self-publishing again. So, allow me to announce Ebonskar, which is going to be a bit different from Red Watch from the first page. Different world, no recurring characters. Something else entirely. It’s in first-person and my protagonist isn’t human. It’s not in line with the vastly human-centric fantasy market, but I am proud of how it’s turned out and I think it deserves to be available to the people it might inspire or resonate with.

    The caveat – no release date yet. When I was shopping around for agents, I halted work on a smaller scale project set immediately after the book’s events. Now that I’m going to self-publish again, I think the best place for that smaller project is right alongside Ebonskar, in the same binding. I’ve been tapping away at my keys to get that done, then I’ll be pestering my friends again to get some eyes on it. I’m hopeful for this winter. Think of it as a bonus novella included in the back of the Ebonskar book.

    That’s the plan for the immediate future.

    Is that all I wanted to say here? I think so.

    Thank you for reading this inaugural entry to my blog. Further updates will be here on my website, along with whatever else I decide to click my keys to say. I very much appreciate your continued support, and I hope you’ll find a story to love in Ebonskar.

    See you soon.