One of the ways I think Tyranny of Dragons is most inconsiderate of its own resources is the way the module uses its own characters. Particularly the villains of Hoard of the Dragon Queen (the first half of the module, formerly sold as a separate book). By the time the party hits Rise of Tiamat, they’ll be interacting with the Council of Waterdeep and meeting familiar faces when they do. Before then, who do they have? Leosin? Maybe Rath Modar’s apprentice, if they interact with him during the On the Road chapter?
Cyanwrath and Mondath are meant to be discovered in the Dragon Hatchery and likely killed on what is at most their third interaction with the party (but more realistically, it’s the second). Rezmir travels incognito, so they won’t interact with her much before facing her in Skyreach Castle. Within Skyreach, they’re meant to encounter Rath Modar who escapes, but the first time I ran this module, he failed to do so. (Sentinel and one spell cast per turn really messed him up.) The party has no way to learn about Dralmorer Borngray before facing him in Naerytar. These characters all have custom stat blocks! Official artwork! Yet none of them get used more than once?
It’s wasteful.
So, we changed a lot here – at least for some of them. Let me explain.
Langderosa Cyanwrath
Named Langdedrosa in the module, Cyanwrath is presented as a champion fighter of the Cult of the Dragon who loves a good one-on-one duel and is willing to exchange captured hostages to the party’s custody to get one. He’s even got a savage streak, striking them once more when they’re down or killing the NPC that will duel him (if the players refuse) after he’s already beaten.
I changed him entirely.
Back in session zero, I told my players that there would be opportunities throughout the campaign to pull people out of the Cult of the Dragon – that very few of them were so far gone as to be absent all reason. I had two specific characters in mind when I said this: Azbara Jos (more on him later) and Cyanwrath.


Rather than the brash and devoted warrior, I reimagined Cyanwrath as someone who’d never been given any agency in his life. His father, Lennithon, the blue dragon that aids the assault on Greenest, had allied with the Cult of the Dragon before his birth, and he was raised in that cruel and careless environment. I envisioned him as possessing a strong sense of honor and compassion – one he had to actively work to suppress while with the Cult of the Dragon to the extent that he would overreact to any doubts or aspersions with vehemence. But nevertheless, it peeked through.
His mercy at Greenest was the first of these cracks the party witnessed. With that flimsy justification of a duel, he was able to allow the heroes to escort the villagers away and still hold that shred of believability. Later, when our party rescued the villagers from the cultist camp, they saw Cyanwrath at the edge of the entrance, in position to try and chase them down and perhaps catch them, slowed as they were by their charges. Instead, he returned to the camp.
Over the course of the long trip from Baldur’s Gate to Waterdeep, the party kept working at this knot, and eventually Cyanwrath sought them out himself, trying to make sense of his inclinations and his upbringing. He even joined the party as an ally as they delved into a homebrew dungeon I added in the middle of the On the Road chapter to break up the days and days of travel, aiding them in rescuing a pregnant mother from the clutches of a hag (more on that in a future post).
However, despite how he tried to hide his decision to aid the party, Frida and Rezmir knew, and tortured him for failing to cut them down.
And on his behalf, the party intervened. They broke Cyanwrath free and sent him onward to Daggerford.
And Frida came down upon them immediately.
Frida Maleer
In the module as Frulam Mondath, this was a character the players had no chance to turn away from the cult. However, instead of leaving her to die in the Hatchery, I retained her as the cult’s primary face during the long journey north. She served as Rezmir’s voice on the road, and when the party sprung Cyanwrath, she insisted they be ejected from the caravan. The captain of the caravan tried to mediate the situation, but it was simply one party’s word against the other’s. With Frida as the only cleric in the caravan, no impartial party could provide a Zone of Truth.
The captain managed to have them agree to allow the priests at the Temple of Waukeen to adjudicate once they reached Daggerford that afternoon. The trial ultimately fell the party’s way, but despite her arrest, I’d intended to keep using Frida – perhaps have the party encounter her once more in Castle Naerytar or Skyreach, but thanks to a few high perception rolls and Sending spells, the party intercepted Frida and the cultists who’d gone to break her out of prison and defeated them all.
Despite my plans getting upended, I certainly feel like I got a lot more out of Frida than I would’ve gotten from Frulam Mondath. Even in death, thanks to a Detect Thoughts spell, she gave the party a lot of information about their upcoming adventures.

Azbara Jos
Despite some major edits to his character, I didn’t actually change this name much. I settled on “Azbara Jhos,” so for clarity, we’ll use Azbara when I mean the version of the character from the module, and Jhos when I mean my version of the wizard.
Now, first things first, I think there’s too little race-variety in this module (it’s one of the reasons I made Leosin into the orc Brok) (I also just like orc heroes). One of my players picked genasi for her race, and I made Jhos one, too. I imagined him as a young wizard – a true apprentice, one who fled Thay and had no option but to accede to his master’s plans. At only 19 years old, this was another character the party could’ve pulled out of the cult.

Azbara Jhos re-imagined with HeroForge

(That “could” is giving a lot away, isn’t it?)
As in the module, Jhos joined the caravan and didn’t socialize much. What few times he might’ve been seen, he’d have been talking to Frida, until trolls ambushed the caravan. There, he got a proper introduction: flinging fireballs at the trolls when the party was only just cresting level 4. Even despite benefiting from the caravan’s ability to travel safely and without delay, it’s hard for me to imagine Azbara doing the same. Jhos got hailed as a hero, and then the party started poking at that scab throughout their journey.
They were only a few carefully chosen words from rescuing this guy, but, unfortunately, it didn’t materialize. He met his end when the party battled him and Rath Modar in Skyreach Castle. When they arrived, they overhead him just about to spill the beans on them all to Rath Modar after the two had discussed the cult’s swelling need for mages. Taking that last tidbit to heart, our party’s fighter felt they couldn’t risk leaving Jhos alive, and struck him down.
Rath, however … Heh. Let’s just say I only ever need to learn a lesson once.
Rather than being present in the flesh, I imagined that Rath might need to be in many places at once to prove his value to the cult. Thus, the Rath Modar present at Skyreach Castle was merely a simulacrum that crumbled into a rapidly melting mound of snow upon his defeat. The party still got to learn a lot about the wizard – his capabilities, some of his spells, but he was never in danger of being lost so early.
And, there’s one final character I wanted to discuss here.
Talis
Shortly after session zero, I asked my player who chose to play a Draconic Sorcerer if he’d be up for a connection to a character in the module in his backstory. I pitched that he and Talis were childhood friends, meeting while both under the tutelage of a wizard. (I also did make her a wizard, rather than a cleric.)
While on the road, the party used Sending to contact Talis and discovered that she’d become a hostage to the Cult of the Dragon, just as the sorcerer feared. She was unable to tell them much about where she was, but the party encountered her exactly where they would in the module: the Hunting Lodge they teleported to following their adventure in Castle Naerytar.
There, she told them a troll kept her within the grounds, and that an abishai would often return to the lodge and might have some field around the area that would alert him if she left. Reunited with his childhood friend, the sorcerer urged his allies that they rescue her, and they battled the troll, then later the abishai as they flew up to Skyreach Castle.
Once there, Talis revealed that she had developed some level of kinship with the white dragon within the castle – that he’d given her scales to make into armor (and here she dispelled an illusion that revealed the scale mail she’d been wearing all along). She urged that they visit the dragon, that perhaps she could turn him to their cause!
And she absolutely betrayed them.
It was glorious.

I think this wouldn’t have worked if the party hadn’t been successful with turning Cyanwrath. Even then – the party’s ranger/rogue multiclass was about the scrap the whole plan, feeling off about the whole thing. (Expertise in Deception never served me so well.)
With Glazhael fighting them, Talis managed to effect an escape after a delightful villain monologue, and at time of writing, she has yet to turn back up in our game. Considering that the last time I ran this module, she died within an hour of the party arriving at the Hunting Lodge? I’d say we’re doing pretty well here.
So! That’s how I’ve adjusted some of the characters from the first half of the Tyranny of Dragons module to give them some more longevity, some … recurrence. Even those we’ve lost along the way have still impacted the campaign in a much fuller way than their counterparts in the module. Now, I wouldn’t just outright say this is better as a matter-of-fact; it’s only different.
And more to my liking, I guess.
Anyways, thank you for reading! Good luck out there, heroes.

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